Source code for discord.voice._types

"""
The MIT License (MIT)

Copyright (c) 2015-2021 Rapptz
Copyright (c) 2021-present Pycord Development

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
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"""

from __future__ import annotations

from typing import TYPE_CHECKING, Generic, TypeVar

if TYPE_CHECKING:
    from typing_extensions import ParamSpec

    from discord import abc
    from discord.client import Client
    from discord.raw_models import (
        RawVoiceServerUpdateEvent,
        RawVoiceStateUpdateEvent,
    )

    P = ParamSpec("P")
    R = TypeVar("R")

ClientT = TypeVar("ClientT", bound="Client", covariant=True)

__all__ = ("VoiceProtocol",)


[docs] class VoiceProtocol(Generic[ClientT]): """A class that represents the Discord voice protocol. .. warning:: If you are an end user, you **should not construct this manually** but instead take it from the return type in :meth:`abc.Connectable.connect <VoiceChannel.connect>`. The parameters and methods being documented here is so third party libraries can refer to it when implementing their own VoiceProtocol types. This is an abstract class. The library provides a concrete implementation under :class:`VoiceClient`. This class allows you to implement a protocol to allow for an external method of sending voice, such as Lavalink_ or a native library implementation. These classes are passed to :meth:`abc.Connectable.connect <VoiceChannel.connect>`. .. _Lavalink: https://github.com/freyacodes/Lavalink Parameters ---------- client: :class:`Client` The client (or its subclasses) that started the connection request. channel: :class:`abc.Connectable` The voice channel that is being connected to. """ def __init__(self, client: ClientT, channel: abc.Connectable) -> None: self.client: ClientT = client self.channel: abc.Connectable = channel
[docs] async def on_voice_state_update(self, data: RawVoiceStateUpdateEvent) -> None: """|coro| A method called when the client's voice state has changed. This corresponds to the ``VOICE_STATE_UPDATE`` event. Parameters ---------- data: :class:`RawVoiceStateUpdateEvent` The voice state payload. .. versionchanged:: 2.7 This now gets passed a `RawVoiceStateUpdateEvent` object instead of a :class:`dict`, but accessing keys via ``data[key]`` or ``data.get(key)`` is still supported, but deprecated. """ raise NotImplementedError
[docs] async def on_voice_server_update(self, data: RawVoiceServerUpdateEvent) -> None: """|coro| A method called when the client is initially connecting to voice. This corresponds to the ``VOICE_SERVER_UPDATE`` event. Parameters ---------- data: :class:`RawVoiceServerUpdateEvent` The voice server payload. .. versionchanged:: 2.7 This now gets passed a `RawVoiceServerUpdateEvent` object instead of a :class:`dict`, but accessing keys via ``data[key]`` or ``data.get(key)`` is still supported, but deprecated. """ raise NotImplementedError
[docs] async def connect(self, *, timeout: float, reconnect: bool) -> None: """|coro| A method called to initialise the connection. The library initialises this class and calls ``__init__``, and then :meth:`connect` when attempting to start a connection to the voice. If an error occurs, it calls :meth:`disconnect`, so if you need to implement any cleanup, you should manually call it in :meth:`disconnect` as the library will not do so for you. Within this method, to start the voice connection flow, it is recommended to use :meth:`Guild.change_voice_state` to start the flow. After which :meth:`on_voice_server_update` and :meth:`on_voice_state_update` will be called, although this could vary and cause unexpected behaviour, but that falls under Discord's way of handling the voice connection. Parameters ---------- timeout: :class:`float` The timeout for the connection. reconnect: :class:`bool` Whether reconnection is expected. """ raise NotImplementedError
[docs] async def disconnect(self, *, force: bool) -> None: """|coro| A method called to terminate the voice connection. This can be either called manually when forcing a disconnection, or when an exception in :meth:`connect` occurs. It is recommended to call :meth:`cleanup` here. Parameters ---------- force: :class:`bool` Whether the disconnection was forced. """
[docs] def cleanup(self) -> None: """This method *must* be called to ensure proper clean-up during a disconnect. It is advisable to call this from within :meth:`disconnect` when you are completely done with the voice protocol instance. This method removes it from the internal state cache that keeps track of the currently alive voice clients. Failure to clean-up will cause subsequent connections to report that it's still connected. **The library will NOT automatically call this for you**, unlike :meth:`connect` and :meth:`disconnect`. """ key, _ = self.channel._get_voice_client_key() self.client._connection._remove_voice_client(key)