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Pycord v2.7 Documentation
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Pycord v2.7 Documentation
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Voice Related¶

Objects¶

Attributes
  • average_latency
  • channel
  • endpoint
  • guild
  • latency
  • loop
  • session_id
  • source
  • token
  • user
Methods
  • asyncdisconnect
  • defelapsed
  • defis_connected
  • defis_paused
  • defis_playing
  • asyncmove_to
  • defpause
  • defplay
  • defresume
  • defsend_audio_packet
  • defstart_recording
  • defstop
  • defstop_recording
  • deftoggle_pause
  • defunpack_audio
class discord.VoiceClient(client, channel)[ソース]¶

Represents a Discord voice connection.

You do not create these, you typically get them from e.g. VoiceChannel.connect().

session_id¶

The voice connection session ID.

Type:

str

token¶

The voice connection token.

Type:

str

endpoint¶

The endpoint we are connecting to.

Type:

str

channel¶

The voice channel connected to.

Type:

abc.Connectable

loop¶

The event loop that the voice client is running on.

Type:

asyncio.AbstractEventLoop

警告

In order to use PCM based AudioSources, you must have the opus library installed on your system and loaded through opus.load_opus(). Otherwise, your AudioSources must be opus encoded (e.g. using FFmpegOpusAudio) or the library will not be able to transmit audio.

パラメータ:
  • client (Client)

  • channel (Connectable)

property guild: Guild | None¶

The guild we're connected to, if applicable.

property user: ClientUser¶

The user connected to voice (i.e. ourselves).

property latency: float¶

Latency between a HEARTBEAT and a HEARTBEAT_ACK in seconds.

This could be referred to as the Discord Voice WebSocket latency and is an analogue of user's voice latencies as seen in the Discord client.

Added in version 1.4.

property average_latency: float¶

Average of most recent 20 HEARTBEAT latencies in seconds.

Added in version 1.4.

await disconnect(*, force=False)[ソース]¶

This function is a coroutine.

Disconnects this voice client from voice.

パラメータ:

force (bool)

戻り値の型:

None

await move_to(channel)[ソース]¶

This function is a coroutine.

Moves you to a different voice channel.

パラメータ:

channel (abc.Connectable) -- The channel to move to. Must be a voice channel.

戻り値の型:

None

is_connected()[ソース]¶

Indicates if the voice client is connected to voice.

戻り値の型:

bool

play(source, *, after=None, wait_finish=False)[ソース]¶

Plays an AudioSource.

The finalizer, after is called after the source has been exhausted or an error occurred.

If an error happens while the audio player is running, the exception is caught and the audio player is then stopped. If no after callback is passed, any caught exception will be displayed as if it were raised.

パラメータ:
  • source (AudioSource) -- The audio source we're reading from.

  • after (Callable[[Optional[Exception]], Any]) -- The finalizer that is called after the stream is exhausted. This function must have a single parameter, error, that denotes an optional exception that was raised during playing.

  • wait_finish (bool) --

    If True, an awaitable will be returned, which can be used to wait for audio to stop playing. This awaitable will return an exception if raised, or None when no exception is raised.

    If False, None is returned and the function does not block.

    Added in version v2.5.

例外:
  • ClientException -- Already playing audio or not connected.

  • TypeError -- Source is not a AudioSource or after is not a callable.

  • OpusNotLoaded -- Source is not opus encoded and opus is not loaded.

戻り値の型:

None | Future

unpack_audio(data)[ソース]¶

Takes an audio packet received from Discord and decodes it into pcm audio data. If there are no users talking in the channel, None will be returned.

You must be connected to receive audio.

Added in version 2.0.

パラメータ:

data (bytes) -- Bytes received by Discord via the UDP connection used for sending and receiving voice data.

start_recording(sink, callback, *args, sync_start=False)[ソース]¶

The bot will begin recording audio from the current voice channel it is in. This function uses a thread so the current code line will not be stopped. Must be in a voice channel to use. Must not be already recording.

Added in version 2.0.

パラメータ:
  • sink (Sink) -- A Sink which will "store" all the audio data.

  • callback (coroutine) -- A function which is called after the bot has stopped recording.

  • *args -- Args which will be passed to the callback function.

  • sync_start (bool) -- If True, the recordings of subsequent users will start with silence. This is useful for recording audio just as it was heard.

例外:
  • RecordingException -- Not connected to a voice channel.

  • RecordingException -- Already recording.

  • RecordingException -- Must provide a Sink object.

stop_recording()[ソース]¶

Stops the recording. Must be already recording.

Added in version 2.0.

例外:

RecordingException -- Not currently recording.

toggle_pause()[ソース]¶

Pauses or unpauses the recording. Must be already recording.

Added in version 2.0.

例外:

RecordingException -- Not currently recording.

is_playing()[ソース]¶

Indicates if we're currently playing audio.

戻り値の型:

bool

is_paused()[ソース]¶

Indicates if we're playing audio, but if we're paused.

戻り値の型:

bool

stop()[ソース]¶

Stops playing audio.

戻り値の型:

None

pause()[ソース]¶

Pauses the audio playing.

戻り値の型:

None

resume()[ソース]¶

Resumes the audio playing.

戻り値の型:

None

property source: AudioSource | None¶

The audio source being played, if playing.

This property can also be used to change the audio source currently being played.

send_audio_packet(data, *, encode=True)[ソース]¶

Sends an audio packet composed of the data.

You must be connected to play audio.

パラメータ:
  • data (bytes) -- The bytes-like object denoting PCM or Opus voice data.

  • encode (bool) -- Indicates if data should be encoded into Opus.

例外:
  • ClientException -- You are not connected.

  • opus.OpusError -- Encoding the data failed.

戻り値の型:

None

elapsed()[ソース]¶

Returns the elapsed time of the playing audio.

戻り値の型:

timedelta

Methods
  • defcleanup
  • asyncconnect
  • asyncdisconnect
  • asyncon_voice_server_update
  • asyncon_voice_state_update
class discord.VoiceProtocol(client, channel)[ソース]¶

A class that represents the Discord voice protocol.

This is an abstract class. The library provides a concrete implementation under VoiceClient.

This class allows you to implement a protocol to allow for an external method of sending voice, such as Lavalink or a native library implementation.

These classes are passed to abc.Connectable.connect.

パラメータ:
  • client (Client) -- The client (or its subclasses) that started the connection request.

  • channel (abc.Connectable) -- The voice channel that is being connected to.

await on_voice_state_update(data)[ソース]¶

This function is a coroutine.

An abstract method that is called when the client's voice state has changed. This corresponds to VOICE_STATE_UPDATE.

パラメータ:

data (dict) --

The raw voice state payload.

戻り値の型:

None

await on_voice_server_update(data)[ソース]¶

This function is a coroutine.

An abstract method that is called when initially connecting to voice. This corresponds to VOICE_SERVER_UPDATE.

パラメータ:

data (dict) --

The raw voice server update payload.

戻り値の型:

None

await connect(*, timeout, reconnect)[ソース]¶

This function is a coroutine.

An abstract method called when the client initiates the connection request.

When a connection is requested initially, the library calls the constructor under __init__ and then calls connect(). If connect() fails at some point then disconnect() is called.

Within this method, to start the voice connection flow it is recommended to use Guild.change_voice_state() to start the flow. After which, on_voice_server_update() and on_voice_state_update() will be called. The order that these two are called is unspecified.

パラメータ:
  • timeout (float) -- The timeout for the connection.

  • reconnect (bool) -- Whether reconnection is expected.

戻り値の型:

None

await disconnect(*, force)[ソース]¶

This function is a coroutine.

An abstract method called when the client terminates the connection.

See cleanup().

パラメータ:

force (bool) -- Whether the disconnection was forced.

戻り値の型:

None

cleanup()[ソース]¶

This method must be called to ensure proper clean-up during a disconnect.

It is advisable to call this from within disconnect() when you are completely done with the voice protocol instance.

This method removes it from the internal state cache that keeps track of currently alive voice clients. Failure to clean-up will cause subsequent connections to report that it's still connected.

戻り値の型:

None

Methods
  • defcleanup
  • defis_opus
  • defread
class discord.AudioSource[ソース]¶

Represents an audio stream.

The audio stream can be Opus encoded or not, however if the audio stream is not Opus encoded then the audio format must be 16-bit 48KHz stereo PCM.

警告

The audio source reads are done in a separate thread.

read()[ソース]¶

Reads 20ms worth of audio.

Subclasses must implement this.

If the audio is complete, then returning an empty bytes-like object to signal this is the way to do so.

If is_opus() method returns True, then it must return 20ms worth of Opus encoded audio. Otherwise, it must be 20ms worth of 16-bit 48KHz stereo PCM, which is about 3,840 bytes per frame (20ms worth of audio).

戻り値:

A bytes like object that represents the PCM or Opus data.

戻り値の型:

bytes

is_opus()[ソース]¶

Checks if the audio source is already encoded in Opus.

戻り値の型:

bool

cleanup()[ソース]¶

Called when clean-up is needed to be done.

Useful for clearing buffer data or processes after it is done playing audio.

戻り値の型:

None

Attributes
  • stream
Methods
  • defread
class discord.PCMAudio(stream)[ソース]¶

Represents raw 16-bit 48KHz stereo PCM audio source.

stream¶

A file-like object that reads byte data representing raw PCM.

Type:

file object

パラメータ:

stream (BufferedIOBase)

read()[ソース]¶

Reads 20ms worth of audio.

Subclasses must implement this.

If the audio is complete, then returning an empty bytes-like object to signal this is the way to do so.

If is_opus() method returns True, then it must return 20ms worth of Opus encoded audio. Otherwise, it must be 20ms worth of 16-bit 48KHz stereo PCM, which is about 3,840 bytes per frame (20ms worth of audio).

戻り値:

A bytes like object that represents the PCM or Opus data.

戻り値の型:

bytes

Methods
  • defcleanup
class discord.FFmpegAudio(source, *, executable='ffmpeg', args, **subprocess_kwargs)[ソース]¶

Represents an FFmpeg (or AVConv) based AudioSource.

User created AudioSources using FFmpeg differently from how FFmpegPCMAudio and FFmpegOpusAudio work should subclass this.

Added in version 1.3.

パラメータ:
  • source (str | BufferedIOBase)

  • executable (str)

  • args (Any)

  • subprocess_kwargs (Any)

cleanup()[ソース]¶

Called when clean-up is needed to be done.

Useful for clearing buffer data or processes after it is done playing audio.

戻り値の型:

None

Methods
  • defis_opus
  • defread
class discord.FFmpegPCMAudio(source, *, executable='ffmpeg', pipe=False, stderr=None, before_options=None, options=None)[ソース]¶

An audio source from FFmpeg (or AVConv).

This launches a sub-process to a specific input file given.

警告

You must have the ffmpeg or avconv executable in your path environment variable in order for this to work.

パラメータ:
  • source (Union[str, io.BufferedIOBase]) -- The input that ffmpeg will take and convert to PCM bytes. If pipe is True then this is a file-like object that is passed to the stdin of ffmpeg.

  • executable (str) -- The executable name (and path) to use. Defaults to ffmpeg.

  • pipe (bool) -- If True, denotes that source parameter will be passed to the stdin of ffmpeg. Defaults to False.

  • stderr (Optional[file object]) -- A file-like object to pass to the Popen constructor. Could also be an instance of subprocess.PIPE.

  • before_options (Optional[str]) -- Extra command line arguments to pass to ffmpeg before the -i flag.

  • options (Optional[str]) -- Extra command line arguments to pass to ffmpeg after the -i flag.

例外:

ClientException -- The subprocess failed to be created.

read()[ソース]¶

Reads 20ms worth of audio.

Subclasses must implement this.

If the audio is complete, then returning an empty bytes-like object to signal this is the way to do so.

If is_opus() method returns True, then it must return 20ms worth of Opus encoded audio. Otherwise, it must be 20ms worth of 16-bit 48KHz stereo PCM, which is about 3,840 bytes per frame (20ms worth of audio).

戻り値:

A bytes like object that represents the PCM or Opus data.

戻り値の型:

bytes

is_opus()[ソース]¶

Checks if the audio source is already encoded in Opus.

戻り値の型:

bool

Methods
  • asyncfrom_probe
  • defis_opus
  • asyncprobe
  • defread
class discord.FFmpegOpusAudio(source, *, bitrate=128, codec=None, executable='ffmpeg', pipe=False, stderr=None, before_options=None, options=None)[ソース]¶

An audio source from FFmpeg (or AVConv).

This launches a sub-process to a specific input file given. However, rather than producing PCM packets like FFmpegPCMAudio does that need to be encoded to Opus, this class produces Opus packets, skipping the encoding step done by the library.

Alternatively, instead of instantiating this class directly, you can use FFmpegOpusAudio.from_probe() to probe for bitrate and codec information. This can be used to opportunistically skip pointless re-encoding of existing Opus audio data for a boost in performance at the cost of a short initial delay to gather the information. The same can be achieved by passing copy to the codec parameter, but only if you know that the input source is Opus encoded beforehand.

Added in version 1.3.

警告

You must have the ffmpeg or avconv executable in your path environment variable in order for this to work.

パラメータ:
  • source (Union[str, io.BufferedIOBase]) -- The input that ffmpeg will take and convert to Opus bytes. If pipe is True then this is a file-like object that is passed to the stdin of ffmpeg.

  • bitrate (int) -- The bitrate in kbps to encode the output to. Defaults to 128.

  • codec (Optional[str]) --

    The codec to use to encode the audio data. Normally this would be just libopus, but is used by FFmpegOpusAudio.from_probe() to opportunistically skip pointlessly re-encoding Opus audio data by passing copy as the codec value. Any values other than copy, or libopus will be considered libopus. opus will also be considered libopus since the opus encoder is still in development. Defaults to libopus.

    警告

    Do not provide this parameter unless you are certain that the audio input is already Opus encoded. For typical use FFmpegOpusAudio.from_probe() should be used to determine the proper value for this parameter.

  • executable (str) -- The executable name (and path) to use. Defaults to ffmpeg.

  • pipe (bool) -- If True, denotes that source parameter will be passed to the stdin of ffmpeg. Defaults to False.

  • stderr (Optional[file object]) -- A file-like object to pass to the Popen constructor. Could also be an instance of subprocess.PIPE.

  • before_options (Optional[str]) -- Extra command line arguments to pass to ffmpeg before the -i flag.

  • options (Optional[str]) -- Extra command line arguments to pass to ffmpeg after the -i flag.

例外:

ClientException -- The subprocess failed to be created.

classmethod await from_probe(source, *, method=None, **kwargs)[ソース]¶

This function is a coroutine.

A factory method that creates a FFmpegOpusAudio after probing the input source for audio codec and bitrate information.

パラメータ:
  • source (str) -- Identical to the source parameter for the constructor.

  • method (Optional[Union[str, Callable[str, str]]]) -- The probing method used to determine bitrate and codec information. As a string, valid values are native to use ffprobe (or avprobe) and fallback to use ffmpeg (or avconv). As a callable, it must take two string arguments, source and executable. Both parameters are the same values passed to this factory function. executable will default to ffmpeg if not provided as a keyword argument.

  • kwargs (Any) -- The remaining parameters to be passed to the FFmpegOpusAudio constructor, excluding bitrate and codec.

戻り値:

An instance of this class.

戻り値の型:

FFmpegOpusAudio

例外:
  • AttributeError -- Invalid probe method, must be 'native' or 'fallback'.

  • TypeError -- Invalid value for probe parameter, must be str or a callable.

サンプル

Use this function to create an FFmpegOpusAudio instance instead of the constructor:

source = await discord.FFmpegOpusAudio.from_probe("song.webm")
voice_client.play(source)

If you are on Windows and don't have ffprobe installed, use the fallback method to probe using ffmpeg instead:

source = await discord.FFmpegOpusAudio.from_probe("song.webm", method='fallback')
voice_client.play(source)

Using a custom method of determining codec and bitrate:

def custom_probe(source, executable):
    # some analysis code here
    return codec, bitrate

source = await discord.FFmpegOpusAudio.from_probe("song.webm", method=custom_probe)
voice_client.play(source)
classmethod await probe(source, *, method=None, executable=None)[ソース]¶

This function is a coroutine.

Probes the input source for bitrate and codec information.

パラメータ:
  • source (str) -- Identical to the source parameter for FFmpegOpusAudio.

  • method (Union[str, Callable[[str, str], tuple[str | None, int | None]], None]) -- Identical to the method parameter for FFmpegOpusAudio.from_probe().

  • executable (str) -- Identical to the executable parameter for FFmpegOpusAudio.

戻り値:

A 2-tuple with the codec and bitrate of the input source.

戻り値の型:

Optional[Tuple[Optional[str], Optional[int]]]

例外:
  • AttributeError -- Invalid probe method, must be 'native' or 'fallback'.

  • TypeError -- Invalid value for probe parameter, must be str or a callable.

read()[ソース]¶

Reads 20ms worth of audio.

Subclasses must implement this.

If the audio is complete, then returning an empty bytes-like object to signal this is the way to do so.

If is_opus() method returns True, then it must return 20ms worth of Opus encoded audio. Otherwise, it must be 20ms worth of 16-bit 48KHz stereo PCM, which is about 3,840 bytes per frame (20ms worth of audio).

戻り値:

A bytes like object that represents the PCM or Opus data.

戻り値の型:

bytes

is_opus()[ソース]¶

Checks if the audio source is already encoded in Opus.

戻り値の型:

bool

Attributes
  • volume
Methods
  • defcleanup
  • defread
class discord.PCMVolumeTransformer(original, volume=1.0)[ソース]¶

Transforms a previous AudioSource to have volume controls.

This does not work on audio sources that have AudioSource.is_opus() set to True.

パラメータ:
  • original (AudioSource) -- The original AudioSource to transform.

  • volume (float) -- The initial volume to set it to. See volume for more info.

例外:
  • TypeError -- Not an audio source.

  • ClientException -- The audio source is opus encoded.

property volume: float¶

Retrieves or sets the volume as a floating point percentage (e.g. 1.0 for 100%).

cleanup()[ソース]¶

Called when clean-up is needed to be done.

Useful for clearing buffer data or processes after it is done playing audio.

戻り値の型:

None

read()[ソース]¶

Reads 20ms worth of audio.

Subclasses must implement this.

If the audio is complete, then returning an empty bytes-like object to signal this is the way to do so.

If is_opus() method returns True, then it must return 20ms worth of Opus encoded audio. Otherwise, it must be 20ms worth of 16-bit 48KHz stereo PCM, which is about 3,840 bytes per frame (20ms worth of audio).

戻り値:

A bytes like object that represents the PCM or Opus data.

戻り値の型:

bytes

Opus Library¶

discord.opus.load_opus(name)[ソース]¶

Loads the libopus shared library for use with voice.

If this function is not called then the library uses the function ctypes.util.find_library() and then loads that one if available.

Not loading a library and attempting to use PCM based AudioSources will lead to voice not working.

This function propagates the exceptions thrown.

警告

The bitness of the library must match the bitness of your python interpreter. If the library is 64-bit then your python interpreter must be 64-bit as well. Usually if there's a mismatch in bitness then the load will throw an exception.

注釈

On Windows, this function should not need to be called as the binaries are automatically loaded.

注釈

On Windows, the .dll extension is not necessary. However, on Linux the full extension is required to load the library, e.g. libopus.so.1. On Linux however, ctypes.util.find_library() will usually find the library automatically without you having to call this.

パラメータ:

name (str) -- The filename of the shared library.

戻り値の型:

None

discord.opus.is_loaded()[ソース]¶

Function to check if opus lib is successfully loaded either via the ctypes.util.find_library() call of load_opus().

This must return True for voice to work.

戻り値:

Indicates if the opus library has been loaded.

戻り値の型:

bool

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Copyright © 2015-2021, Rapptz & 2021-present, Pycord Development
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On this page
  • Voice Related
    • Objects
      • VoiceClient
        • session_id
        • token
        • endpoint
        • channel
        • loop
        • guild
        • user
        • latency
        • average_latency
        • disconnect()
        • move_to()
        • is_connected()
        • play()
        • unpack_audio()
        • start_recording()
        • stop_recording()
        • toggle_pause()
        • is_playing()
        • is_paused()
        • stop()
        • pause()
        • resume()
        • source
        • send_audio_packet()
        • elapsed()
      • VoiceProtocol
        • on_voice_state_update()
        • on_voice_server_update()
        • connect()
        • disconnect()
        • cleanup()
      • AudioSource
        • read()
        • is_opus()
        • cleanup()
      • PCMAudio
        • stream
        • read()
      • FFmpegAudio
        • cleanup()
      • FFmpegPCMAudio
        • read()
        • is_opus()
      • FFmpegOpusAudio
        • from_probe()
        • probe()
        • read()
        • is_opus()
      • PCMVolumeTransformer
        • volume
        • cleanup()
        • read()
    • Opus Library
      • load_opus()
      • is_loaded()