Source code for discord.ui.input_text

"""
The MIT License (MIT)

Copyright (c) 2021-present Pycord Development

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
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Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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"""

from __future__ import annotations

import os
from typing import TYPE_CHECKING

from ..components import InputText as InputTextComponent
from ..enums import ComponentType, InputTextStyle
from .item import ModalItem

__all__ = ("InputText", "TextInput")

if TYPE_CHECKING:
    from ..interactions import Interaction
    from ..types.components import InputText as InputTextComponentPayload


[docs] class InputText(ModalItem): """Represents a UI text input field. .. versionadded:: 2.0 Parameters ---------- style: :class:`~discord.InputTextStyle` The style of the input text field. custom_id: Optional[:class:`str`] The ID of the input text field that gets received during an interaction. label: :class:`str` The label for the input text field. Must be 45 characters or fewer. placeholder: Optional[:class:`str`] The placeholder text that is shown if nothing is selected, if any. Must be 100 characters or fewer. min_length: Optional[:class:`int`] The minimum number of characters that must be entered. Defaults to 0 and must be less than 4000. max_length: Optional[:class:`int`] The maximum number of characters that can be entered. Must be between 1 and 4000. required: Optional[:class:`bool`] Whether the input text field is required or not. Defaults to ``True``. value: Optional[:class:`str`] Pre-fills the input text field with this value. Must be 4000 characters or fewer. row: Optional[:class:`int`] The relative row this input text field belongs to. A modal dialog can only have 5 rows. By default, items are arranged automatically into those 5 rows. If you'd like to control the relative positioning of the row then passing an index is advised. For example, row=1 will show up before row=2. Defaults to ``None``, which is automatic ordering. The row number must be between 0 and 4 (i.e. zero indexed). """ __item_repr_attributes__: tuple[str, ...] = ( "label", "placeholder", "value", "required", "style", "min_length", "max_length", "custom_id", "id", ) def __init__( self, *, style: InputTextStyle = InputTextStyle.short, custom_id: str | None = None, label: str | None = None, placeholder: str | None = None, min_length: int | None = None, max_length: int | None = None, required: bool | None = True, value: str | None = None, row: int | None = None, id: int | None = None, ): super().__init__() if label and len(str(label)) > 45: raise ValueError("label must be 45 characters or fewer") if min_length and (min_length < 0 or min_length > 4000): raise ValueError("min_length must be between 0 and 4000") if max_length and (max_length < 0 or max_length > 4000): raise ValueError("max_length must be between 1 and 4000") if value and len(str(value)) > 4000: raise ValueError("value must be 4000 characters or fewer") if placeholder and len(str(placeholder)) > 100: raise ValueError("placeholder must be 100 characters or fewer") if not isinstance(custom_id, str) and custom_id is not None: raise TypeError( f"expected custom_id to be str, not {custom_id.__class__.__name__}" ) custom_id = os.urandom(16).hex() if custom_id is None else custom_id self._input_value = False self.row = row self._rendered_row: int | None = None self._underlying = self._generate_underlying( style=style, custom_id=custom_id, label=label, placeholder=placeholder, min_length=min_length, max_length=max_length, required=required, value=value, id=id, ) def _generate_underlying( self, style: InputTextStyle | None = None, custom_id: str | None = None, label: str | None = None, placeholder: str | None = None, min_length: int | None = None, max_length: int | None = None, required: bool | None = None, value: str | None = None, id: int | None = None, ) -> InputTextComponent: super()._generate_underlying(InputTextComponent) return InputTextComponent._raw_construct( type=ComponentType.input_text, style=style or self.style, custom_id=custom_id or self.custom_id, label=label or self.label, placeholder=placeholder or self.placeholder, min_length=min_length if min_length is not None else self.min_length, max_length=max_length if max_length is not None else self.max_length, required=required if required is not None else self.required, value=value or self.value, id=id or self.id, ) @property def style(self) -> InputTextStyle: """The style of the input text field.""" return self.underlying.style @style.setter def style(self, value: InputTextStyle): if not isinstance(value, InputTextStyle): raise TypeError( f"style must be of type InputTextStyle not {value.__class__.__name__}" ) self.underlying.style = value @property def custom_id(self) -> str: """The ID of the input text field that gets received during an interaction.""" return self.underlying.custom_id @custom_id.setter def custom_id(self, value: str): if not isinstance(value, str): raise TypeError(f"custom_id must be str not {value.__class__.__name__}") if len(value) > 100: raise ValueError("custom_id must be 100 characters or fewer") self.underlying.custom_id = value @property def label(self) -> str: """The label of the input text field.""" return self.underlying.label @label.setter def label(self, value: str): if not isinstance(value, str): raise TypeError(f"label should be str not {value.__class__.__name__}") if len(value) > 45: raise ValueError("label must be 45 characters or fewer") self.underlying.label = value @property def placeholder(self) -> str | None: """The placeholder text that is shown before anything is entered, if any.""" return self.underlying.placeholder @placeholder.setter def placeholder(self, value: str | None): if value and not isinstance(value, str): raise TypeError(f"placeholder must be None or str not {value.__class__.__name__}") # type: ignore if value and len(value) > 100: raise ValueError("placeholder must be 100 characters or fewer") self.underlying.placeholder = value @property def min_length(self) -> int | None: """The minimum number of characters that must be entered. Defaults to 0.""" return self.underlying.min_length @min_length.setter def min_length(self, value: int | None): if value and not isinstance(value, int): raise TypeError(f"min_length must be None or int not {value.__class__.__name__}") # type: ignore if value and (value < 0 or value) > 4000: raise ValueError("min_length must be between 0 and 4000") self.underlying.min_length = value @property def max_length(self) -> int | None: """The maximum number of characters that can be entered.""" return self.underlying.max_length @max_length.setter def max_length(self, value: int | None): if value and not isinstance(value, int): raise TypeError(f"min_length must be None or int not {value.__class__.__name__}") # type: ignore if value and (value <= 0 or value > 4000): raise ValueError("max_length must be between 1 and 4000") self.underlying.max_length = value @property def required(self) -> bool | None: """Whether the input text field is required or not. Defaults to ``True``.""" return self.underlying.required @required.setter def required(self, value: bool | None): if not isinstance(value, bool): raise TypeError(f"required must be bool not {value.__class__.__name__}") # type: ignore self.underlying.required = bool(value) @property def value(self) -> str | None: """The value entered in the text field.""" if self._input_value is not False: # only False on init, otherwise the value was either set or cleared return self._input_value # type: ignore return self.underlying.value @value.setter def value(self, value: str | None): if value and not isinstance(value, str): raise TypeError(f"value must be None or str not {value.__class__.__name__}") # type: ignore if value and len(str(value)) > 4000: raise ValueError("value must be 4000 characters or fewer") self.underlying.value = value @property def width(self) -> int: return 5 def to_component_dict(self) -> InputTextComponentPayload: return super().to_component_dict() def refresh_state(self, data) -> None: self._input_value = data.get("value", None) def refresh_from_modal( self, interaction: Interaction, data: InputTextComponentPayload ) -> None: return self.refresh_state(data) @classmethod def from_component( cls: type[InputText], component: InputTextComponent ) -> InputText: return cls( style=component.style, custom_id=component.custom_id, label=component.label, placeholder=component.placeholder, min_length=component.min_length, max_length=component.max_length, required=component.required, value=component.value, id=component.id, )
TextInput = InputText