Source code for discord.ui.button

"""
The MIT License (MIT)

Copyright (c) 2015-2021 Rapptz
Copyright (c) 2021-present Pycord Development

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
"""

from __future__ import annotations

import inspect
import os
from typing import TYPE_CHECKING, Callable, TypeVar

from ..components import Button as ButtonComponent
from ..enums import ButtonStyle, ComponentType
from ..partial_emoji import PartialEmoji, _EmojiTag
from .item import Item, ItemCallbackType

__all__ = (
    "Button",
    "button",
)

if TYPE_CHECKING:
    from ..emoji import Emoji
    from .view import View

B = TypeVar("B", bound="Button")
V = TypeVar("V", bound="View", covariant=True)


[docs]class Button(Item[V]): """Represents a UI button. .. versionadded:: 2.0 Parameters ---------- style: :class:`discord.ButtonStyle` The style of the button. custom_id: Optional[:class:`str`] The ID of the button that gets received during an interaction. If this button is for a URL, it does not have a custom ID. url: Optional[:class:`str`] The URL this button sends you to. disabled: :class:`bool` Whether the button is disabled or not. label: Optional[:class:`str`] The label of the button, if any. Maximum of 80 chars. emoji: Optional[Union[:class:`.PartialEmoji`, :class:`.Emoji`, :class:`str`]] The emoji of the button, if available. row: Optional[:class:`int`] The relative row this button belongs to. A Discord component can only have 5 rows. By default, items are arranged automatically into those 5 rows. If you'd like to control the relative positioning of the row then passing an index is advised. For example, row=1 will show up before row=2. Defaults to ``None``, which is automatic ordering. The row number must be between 0 and 4 (i.e. zero indexed). """ __item_repr_attributes__: tuple[str, ...] = ( "style", "url", "disabled", "label", "emoji", "row", ) def __init__( self, *, style: ButtonStyle = ButtonStyle.secondary, label: str | None = None, disabled: bool = False, custom_id: str | None = None, url: str | None = None, emoji: str | Emoji | PartialEmoji | None = None, row: int | None = None, ): super().__init__() if label and len(str(label)) > 80: raise ValueError("label must be 80 characters or fewer") if custom_id is not None and len(str(custom_id)) > 100: raise ValueError("custom_id must be 100 characters or fewer") if custom_id is not None and url is not None: raise TypeError("cannot mix both url and custom_id with Button") if not isinstance(custom_id, str) and custom_id is not None: raise TypeError( f"expected custom_id to be str, not {custom_id.__class__.__name__}" ) self._provided_custom_id = custom_id is not None if url is None and custom_id is None: custom_id = os.urandom(16).hex() if url is not None: style = ButtonStyle.link if emoji is not None: if isinstance(emoji, str): emoji = PartialEmoji.from_str(emoji) elif isinstance(emoji, _EmojiTag): emoji = emoji._to_partial() else: raise TypeError( "expected emoji to be str, Emoji, or PartialEmoji not" f" {emoji.__class__}" ) self._underlying = ButtonComponent._raw_construct( type=ComponentType.button, custom_id=custom_id, url=url, disabled=disabled, label=label, style=style, emoji=emoji, ) self.row = row @property def style(self) -> ButtonStyle: """The style of the button.""" return self._underlying.style @style.setter def style(self, value: ButtonStyle): self._underlying.style = value @property def custom_id(self) -> str | None: """The ID of the button that gets received during an interaction. If this button is for a URL, it does not have a custom ID. """ return self._underlying.custom_id @custom_id.setter def custom_id(self, value: str | None): if value is not None and not isinstance(value, str): raise TypeError("custom_id must be None or str") if value and len(value) > 100: raise ValueError("custom_id must be 100 characters or fewer") self._underlying.custom_id = value @property def url(self) -> str | None: """The URL this button sends you to.""" return self._underlying.url @url.setter def url(self, value: str | None): if value is not None and not isinstance(value, str): raise TypeError("url must be None or str") self._underlying.url = value @property def disabled(self) -> bool: """Whether the button is disabled or not.""" return self._underlying.disabled @disabled.setter def disabled(self, value: bool): self._underlying.disabled = bool(value) @property def label(self) -> str | None: """The label of the button, if available.""" return self._underlying.label @label.setter def label(self, value: str | None): if value and len(str(value)) > 80: raise ValueError("label must be 80 characters or fewer") self._underlying.label = str(value) if value is not None else value @property def emoji(self) -> PartialEmoji | None: """The emoji of the button, if available.""" return self._underlying.emoji @emoji.setter def emoji(self, value: str | Emoji | PartialEmoji | None): # type: ignore if value is None: self._underlying.emoji = None elif isinstance(value, str): self._underlying.emoji = PartialEmoji.from_str(value) elif isinstance(value, _EmojiTag): self._underlying.emoji = value._to_partial() else: raise TypeError( "expected str, Emoji, or PartialEmoji, received" f" {value.__class__} instead" ) @classmethod def from_component(cls: type[B], button: ButtonComponent) -> B: return cls( style=button.style, label=button.label, disabled=button.disabled, custom_id=button.custom_id, url=button.url, emoji=button.emoji, row=None, ) @property def type(self) -> ComponentType: return self._underlying.type def to_component_dict(self): return self._underlying.to_dict() def is_dispatchable(self) -> bool: return self.custom_id is not None def is_persistent(self) -> bool: if self.style is ButtonStyle.link: return self.url is not None return super().is_persistent() def refresh_component(self, button: ButtonComponent) -> None: self._underlying = button
[docs]def button( *, label: str | None = None, custom_id: str | None = None, disabled: bool = False, style: ButtonStyle = ButtonStyle.secondary, emoji: str | Emoji | PartialEmoji | None = None, row: int | None = None, ) -> Callable[[ItemCallbackType], ItemCallbackType]: """A decorator that attaches a button to a component. The function being decorated should have three parameters, ``self`` representing the :class:`discord.ui.View`, the :class:`discord.ui.Button` being pressed and the :class:`discord.Interaction` you receive. .. note:: Buttons with a URL cannot be created with this function. Consider creating a :class:`Button` manually instead. This is because buttons with a URL do not have a callback associated with them since Discord does not do any processing with it. Parameters ---------- label: Optional[:class:`str`] The label of the button, if any. custom_id: Optional[:class:`str`] The ID of the button that gets received during an interaction. It is recommended not to set this parameter to prevent conflicts. style: :class:`.ButtonStyle` The style of the button. Defaults to :attr:`.ButtonStyle.grey`. disabled: :class:`bool` Whether the button is disabled or not. Defaults to ``False``. emoji: Optional[Union[:class:`str`, :class:`.Emoji`, :class:`.PartialEmoji`]] The emoji of the button. This can be in string form or a :class:`.PartialEmoji` or a full :class:`.Emoji`. row: Optional[:class:`int`] The relative row this button belongs to. A Discord component can only have 5 rows. By default, items are arranged automatically into those 5 rows. If you'd like to control the relative positioning of the row then passing an index is advised. For example, row=1 will show up before row=2. Defaults to ``None``, which is automatic ordering. The row number must be between 0 and 4 (i.e. zero indexed). """ def decorator(func: ItemCallbackType) -> ItemCallbackType: if not inspect.iscoroutinefunction(func): raise TypeError("button function must be a coroutine function") func.__discord_ui_model_type__ = Button func.__discord_ui_model_kwargs__ = { "style": style, "custom_id": custom_id, "url": None, "disabled": disabled, "label": label, "emoji": emoji, "row": row, } return func return decorator